Java Pong
A few years ago I saw this article challenging people to make pong in any language and decided to design Pong in Java. At that time I had taking Java in high school for about 5 months, but we were still no where near making applets. I had already designed Chess and Checkers, and even though they were basic, they gave me the knowledge I needed to develop pong. Of course this version of pong is really outdated because I have learned a lot since, but I have not felt the urge really to go back and change. The AI is a bit strange since it follows the ball and randomly goes the opposite direction that it does not track the ball perfectly and I developed a new AI that finds where the ball will land and attempts to go that point, but I haven’t implemented it yet. Writing this post makes me realize just how many unfinished projects I have.
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